You can increase the worker-workforce with the Good Quality Work Tools but require you to purchase and equip it. Workers are cheap to recruit but get more expensive then slaves over a short time due to the 3c per day ratio compared to 1c per day of the slaves. Workers however are better at foraging then slaves, but slaves can be sold, workers can only be let go. This means you need fewer slaves then workers which in turn means fewer fighters (which means lower c per day ratio again) to guard you caravan and fewer slaves to man all your crew and beasts, (going to remind you that you also get 2x the cargo capacity of workers which means fewer slaves are required to add extra cargo). This means that a worker is 3x more expensive per day to keep compared to a slave which in itself is not really an issue as long as you get value for your currency, This is where workers become inferior to slaves ฤก slave has the cargo capacity of 2 and a workforce of 1.18 (at full obedience), 1 worker has the cargo capacity of 1 and the workforce of 1.09. I've noticed (imo) that slaves are superior to workers and here is why 1 slave cost about 1c per day (1 supply for the optimum price), where as workers cost 3c per day (2 supply and 1 upkeep). Hi, I was just thinking about potential changes when it comes to worker-slave differences.
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